Curriculum Vision

Intent

St Michael’s Computer Science department strives to equip our pupils for life after school by encouraging them to learn the fundamentals of both computer science and IT. The department creates resilient learners who can be challenged and stretched. This enables pupils to choose which pathway they would like to take throughout their education and beyond. As a department, we are committed to the safe use of the computer and developing their creativity and knowledge.

Implementation

In computing at KS3, we implement a blended curriculum with schemes of work that focus on both computer science and IT to improve the engagement of our learners. This allows most of them to choose their own pathway in KS4 but also how to stay safe whilst doing so. Our schemes of work feed into one another where the same computational concepts will be used throughout each unit so that learners deepen their understanding. This goes for all learners, as we aim to be as inclusive as possible and, therefore, differentiate our schemes of work to suit their needs. Moreover, through these differentiated units and STAR challenges, we are able to stretch our more able students. At KS3, during each unit, learners will test their knowledge with a midpoint assessment that they can improve once feedback has been given. This is done at the end of each unit with an end of unit test or portfolio-based project. These assessments feed into KS4, as quality assurance activities are undertaken to rigorously review what knowledge is needed at KS4 to help inform what learners will do at KS3. As KS4 is based on the pathway they take, learners will have regular end of topic assessments for computer science and IT, but a heavy focus will be coursework that is explored through portfolio based units at KS3 to ensure learners make the best possible progress.

Impact – KS3

By the end of KS3, pupils will have experienced the fundamentals of both computer science and IT. Pupils will learn how to think like a computer in order to complete the tasks set in all units. Pupils will be able to understand several key algorithms, how they are formed and how they can be related to real-world problems. Additionally, pupils will acquire a lot of technical language that enables them to explain the keywords and definitions that are present throughout the KS4 Computer Science and IT qualifications. These keywords will be learnt through practical lessons where pupils will acquire skills on how to use multiple software platforms. These activities will enable pupils to undertake creative projects where they can select, use and combine multiple applications. Furthermore, pupils will be exposed to more than one programming language, giving them the confidence to solve computational problems and develop their own programs of which they can be proud. Throughout all of the above, pupils will learn how to stay safe when using technology and how to report concerns if they arise.

Impact – KS4

Computer Science

By the end of KS4, pupils will be capable of applying their analytic, problem-solving and computational thinking skills to enable them to provide responses to examination questions and through practical means when programming. Pupils will acquire technical language that will help them to understand how a computer works in terms of how the data goes in and out of the computer and how it is processed. What pupils learn during KS3 and KS4 will prepare them and give them the confidence to engage effectively with computer science, both professionally and personally, if they wish.

IT

By the end of KS4, pupils’ creativity will be stimulated by IT where they will be able to analyse and evaluate different computing devices, programs and applications to help inform their design decisions when creating their own, based on a scenario provided to them. They will also be able to answer questions related to these topics to show their understanding of how Information Technology is used by different demographics in different situations. What pupils learn at KS3 and KS4 will prepare them and give them the confidence to engage effectively with Information Technology, both professionally and personally, if they wish.

Curriculum Journey

Options Information

Qualification Name Computer Science (J277 specification)
Exam Board OCR
Type (e.g. GCSE/BTEC Certificate) GCSE
Level (1,2 or both) 1 and 2
GLH (Guided Learning Hours)

Course Content Outline

(What will I study?)

Unit 1 – Written assessment

This unit is assessed through a written examination. Students learn more about data representation and computer hardware and software as well as how computer networks, including the internet, work. They also learn what cyber security threats are and how to detect and prevent them as well as the ethical, legal and environmental impacts digital technology has on all of our lives.

Paper 2 – Computational Thinking and Problem Solving

Although the Computational Thinking and Problem Solving unit is assessed through a written examination, learning takes place through practical computer work as well as written theory. Students learn to read and write algorithms, how to develop computer programs, how data is represented in computer systems and the hardware and software computers use.

Unit 3 – Non-exam assessment

This is a practical programming unit. Throughout Year 10, students build upon the Python programming skills they started developing in Key Stage 3 as they learn more advanced programming techniques and develop their ability to write programs for specific purposes. In Year 11, they are given a practical programming problem to solve which is set by the exam board. They have to design, write and test a computer program to solve the problem as well as writing a report explaining how they solved it.

Typical Lesson/Homework Activities

(How will I study?)

In computing (especially the programming aspects) it is learning through trial and error in many of the units of work. It is important that learners understand that they will tend to get the work wrong several times before getting it right. They need to develop their growth mindset of learning from the mistakes made.

Success Criteria

(How will I be assessed?)

The course comprises of three assessment elements:

Paper 1 – Written assessment

This written examination is worth 50% of the overall GCSE.

Unit 2 – Computational Thinking and Problem Solving

This written examination is also worth 50% of the overall GCSE

Unit 3 – Non-exam assessment

All of the programming and report writing has to be done during lessons. Students have 20 hours to do this, which is a time limit set by the exam board.

Succession Paths Post-16

(What can I do with this qualification?)

Once pupils finish at St Michael’s they can go into higher education in the following areas:

  • IT
  • Computer gaming technology
  • Creative computing (Animation)
  • Computer science
  • Creative media
  • Business information technology
  • Architectural technology
  • Computer science with business management
  • Software engineering

Equally, if more institutional education is not for them they may want to explore an apprenticeship in IT or HND courses in Network Management where they can learn on the job. The above areas will ultimately help pupils to enter jobs like the following:

  • Application analyst
  • Business analyst
  • Data analyst
  • Database administrator
  • Games developer
  • Information systems manager
  • IT consultant
  • Multimedia programmer
  • SEO specialist
  • Systems analyst
  • Systems developer
  • UX analyst
  • Web designer
  • Web developer

Exam Specification