Curriculum Vision

We live in a world which depends on our ability to take materials, process them, shape them, and create products from them. That is why we believe every student should learn how to design and make.

Throughout the D&T subjects, we aim to deliver a curriculum that develops students’ skills as well as their knowledge and understanding. In other words, “Learning by doing”. Students will research, design, model, and make final pieces alongside formally taught content. 

At KS3, we will deliver the broadest possible curriculum before students choose to specialise in one or more of our areas at KS4. Where appropriate, we will link content to life skills and work-related learning.

By working in two and three dimensions with a variety of materials, ingredients, and technologies, we hope to encourage our students to become creative thinkers and designers, promote independent learning, support problem-solving skills, and enable students to become non-discriminating consumers.

All of this work is underpinned in Christian values and reflects the schools Christian ethos: “To show love, care, and kindness to all in our community. To value what we have and to share with others” and the school prayer: “What does the Lord ask of you? To act justly, to love mercy and to walk humbly with your God”. 

We do this by considering the impact of products on individuals, society and the environment. In learning by doing, we believe this will motivate our students to achieve highly and to show initiative when developing designs. By encouraging creativity, we will encourage our students to have the courage to see their designs through. Honest evaluations of ideas, work, and personal skills will enable students to develop high-quality outcomes and, therefore, achieve the best possible grades. 

Intent

Each year during KS3, students will complete projects in food, textiles, design, graphics, and resistant materials. Designing and making will underpin each project, with elements of research, modelling, and evaluation supporting the design process. This provides a foundation from which students can build on in one or more of our GCSEs at KS4.

Implementation

Students will develop knowledge and skills over time. There will be discrete knowledge in different materials areas and projects, with overlapping concepts such as researching, designing, and evaluations that are common to all areas. KS3 assessments reflect the coursework element at KS4, with whole projects being formally assessed, and so we assess the whole range of content. Feedback on each project and students’ responses allows students to progress further. KS4 assessments are a mix of tests and exams, alongside discrete projects that mirror the coursework element of the subject being studied.

Impact

At the end of KS3, students will have experienced a broad curriculum and will have designed and created projects in a variety of materials. This will provide a foundation for students who wish to study one or more of our GCSEs at KS4. They will have researched into a variety of designers, learnt about the properties of a variety of materials and ingredients, evaluated a range of products, designed in textiles, graphics, food, resistant materials, and electrical circuits and will have made products using a wide range of traditional equipment, skills, and modern technologies.

KS3 Carousel of Projects

During KS3, students will experience three textiles-based projects. In Year 7, students make a textiles piece based on the theme of marine life, following our ‘Discovery’ curriculum. After researching the artist Vincent Scarpace, Emily Knotman, students learn about and experiment with the sewing machine and fabric pastels. A final piece is made from upcycled materials using fabrics coloured in different ways, and students end up with a marine life-themed textile picture. In Year 8, new artists are introduced: Lucy Sparrow and Pricilla Jones. The theme for this project is confectionery. The outcome for this project is another fabric image using new techniques, including free-motion machine embroidery. KS3 in textiles finishes in Year 9 with birds. This more challenging project includes research into the work of the artists Abby Diamond and Cas Holmes. A wider range of decorative techniques is taught, and the most appropriate ones are used with a higher degree of precision and accuracy for a fabric depiction of a bird.

During KS3, students will experience three ‘resistant materials’ based projects. In Year 7, students learn about safety in a workshop environment. They analyse existing products before designing their trinket boxes. These are made to the students’ design specifications, and students are introduced to an increasing range of equipment, such as the drill, sanding machine, and laser cutter. In Year 8, students make a mechanical toy (‘automata’). A more complex product necessitates more depth and detail in the students’ design work. Practical work has to be completed with more precision and accuracy to ensure the mechanism functions as planned. Students have free choice as to the ‘toy’ element, so they have access to an even wider range of equipment, including the fret saw, different paints, glue guns, coping saw, etc. In Year 9, students design and make an adjustable lamp. After evaluating other students’ work, they design their own to a high standard and plan out how they will make it. Scientific and mathematical principles are included in this project. Independent making allows pupils to show off their creativity and skills. New equipment for this project includes soldering and the CNC vinyl cutter.

During KS3, students will experience at least three hospitality and catering ‘food’ projects. In Year 7, students encounter our ‘Discovery’ curriculum, where they consider food in space for astronauts and learn about healthy eating. A second food project in Year 7 is themed ‘breakfasts’. In Year 8, students consider specialist diets such as vegetarianism. In Year 9, it is the popular ‘World Foods’ (pizza, curry, burgers…!) and ‘Eat like an athlete’ where students learn more about nutrients. Students will develop throughout KS3 an understanding that religions, customs, and beliefs influence food choice. 

  • know about conditions that may be caused by intolerance or allergy to food. 
  • understand the meaning of ‘cuisine’ in terms of the food related to the traditional eating habits of certain countries.
  • learn about the cuisine of other countries as well as British traditional cuisine.
  • understand how to taste food products using your senses accurately
  • know about a range of sensory testing methods
  • know which information is legally required for a food label
  • explain how this information will help the consumer
  • understand how nutritional labelling can be presented
  • provide reasoned suggestions for food choices based on a range of factors

Additional ‘Graphics’ projects underpin the work of all other areas. They add to analysis and research skills, focus heavily on drawing and presentation skills, and provide additional challenges with regard to hand-eye coordination, construction, precision, and accuracy. Graphic products are an integral part of the D&T GCSE, and graphic design can underpin textiles design at GCSE level.

KS4/GCSE

By the end of KS4, students studying design and technology will have developed knowledge across a broad range of topics: resistant materials, electronics, systems, and control and graphics are all tested in a formal exam. Knowledge and skills are developed in focussed practical tasks, short design and make projects and research into specific topics. In Year 11, students will show off their knowledge and skills in an extended coursework project, with 50% of the overall grade. Year 10 starts with learning about wood and metal. Students learn new ways to cut, shape, join, and finish these materials. Computer-Aided Design (CAD) plays a large part of the learning. Students make an aluminium coat hook, a laser-cut trinket box, and cast pewter into a mould cut on a CNC router. After learning about a wide range of manufacturing techniques in industry, students learn about plastics, particularly thermoplastics, which they shape, mould and form into a variety of products. Year 10 finishes with projects in electronics (an automatic night light), programming robots (crumble), modelling different mechanisms (in Knex), as well as learning about textiles and graphics techniques. Year 11 is spent completing a major coursework project where students demonstrate their research, designing, and modelling skills in a chosen area such as wood and metal, electronics or even programming. The summer exam is worth 50% of the grade. 

The national curriculum for Design Technology Key Stage 3 aims to ensure that all students:

  • understand and apply the principles of nutrition and health
  • cook a repertoire of predominantly savoury dishes so that they are able to feed themselves and others a healthy and varied diet
  • become competent in a range of cooking techniques (for example, selecting and preparing ingredients; using utensils and electrical equipment; applying heat in different ways; using awareness of taste, texture and smell to decide how to season dishes and combine ingredients; adapting and using their recipes)
  • understand the source, seasonality and characteristics of a broad range of ingredients

Curriculum Journey

Options Video

Options Information

Qualification Name Design and Technology
Exam Board AQA
Type (e.g. GCSE/BTEC Certificate) GCSE
Level (1,2 or both) 2
GLH (Guided Learning Hours) 120
 

Course Content Outline

(What Will I study?)

Design and Technology is the design and making of products using a range of materials such as wood, metals and plastics. Students will have to incorporate new technologies (mechanisms and electronics) in the production of their products.

Students will develop extensive knowledge about materials, properties, equipment, product development, business, electronics, and mechanisms. Designing will take place using computer-aided design and formal drawing skills. As their skills develop, students will get more freedom to develop designs creatively.

Please be clear – this is an academic course. The majority of the assessment is on knowledge and design skills. Whilst making skills are important, this is a knowledge and design course.

Typical Lesson/Homework Activities

(How will I study?)

During Year 10, the lessons will focus on theory and designing (folder work) and many making activities. Knowledge and understanding of materials, equipment, electronics, and mechanisms will be taught in design lessons, as well as the drawing and description of your ideas.

A number of projects in Year 10 will give you the skills and experience needed to complete a big coursework project (controlled assessment) during Year 11, which makes up 50% of your final grade.

Typical projects in Year 10 include designing and making a working clock, automatic night light, metal jewellery/badges/logos, automata, trinket box, coaster set, and coat hook. A significant part of the teaching will include CAD (computer-aided design).

Year 11 is devoted to coursework. The exam board sets the theme. About 20 x A3 pages of a design folder are needed, as well as high quality made prototypes and a final product. Homework activities will generally focus on research or completing exam questions.

Success Criteria

(How will I be assessed?)

During Year 10, your design folders will be assessed against the GCSE standards. For key pieces of work, you will be shown where on the GCSE mark scheme you are and given clear advice on how to do better.

Since 50% of your final grade comes from controlled assessment, the quality and quantity of work produced in lessons is key to the judgement the teacher will make about you and share with others, including parents and potential colleges or employers. A disciplined approach to work in Year 10 is essential as it sets you up for success during the controlled assessment.

50% of your final grade comes from the final exam. As a result, your assessed levels/grades will be influenced by homework, and the exams at the end of Year 10 and the Year 11 mocks.

Succession Paths Post-16

(What can I do with this qualification?)

A skills-based subject is a useful one to have on your CV for many post 16 courses and jobs. This subject will be an obvious choice to any wanting to study ‘A’ level product design, engineering at university, or undertake apprenticeships of many kinds. It can provide a useful foundation for students wanting to go to building college or to study to be a technician.

Exam Specification